![]() It doesn't seem that the Oni 2 project actually had any writing done for it yet, so any story-like elements in the build are probably placeholders. This allows her to climb any wall, which is essential to clearing level 8, The Rooftops. When she is facing a wall, the wall flip sends her backward away from the wall, but when her back is to the wall, she comes back into it with her flip, and can continue to perform additional backward wall flips ad infinitum. Konoko can also perform wall flips (see "Controls" section). A curious choice was made in allowing Konoko to double-jump as if she is a character in a platformer (of course, no design decisions were finalized at this point in development). Konoko retains her agility, with the ability to perform melee strikes in all four directions, strafe sideways, and perform a jump-flip while still using her weapon. Gunplay is still present, and is as simple as it is in Oni. Other additions to Oni's gameplay include ledge grabbing, AIs that can disarm the player, contextual attacks, and blocks that stun the attacker. Oni 2's melee combat was shaping up to be considerably more complex than Oni's, incorporating the grappling and parrying that some Oni fans have wished for in a sequel. Click here to search his gallery for Oni-related art. Interestingly, Angel was apparently bought by Rockstar for their engine, and AGE became RAGE, the Rockstar Advanced Game Engine, which Rockstar has used to power the Grand Theft Auto games from IV onward.Ī concept artist for Oni 2, Eric Lin, has done some original art in subsequent years that reflects his work on the game. It seems likely that Angel had to do a tremendous amount of coding to add support for this type of game to their engine. Since Angel almost exclusively developed racing games at the time Oni 2 was started, it's difficult to understand why T2 assigned them a third-person brawler with a heavy focus on bipedal animation. The game binary contains various strings which demonstrate that it ran on the Angel Game Engine (AGE), the in-house engine used by Angel Studios. ![]() The project suffered from a lack of clear direction, and when Angel was acquired by Rockstar and renamed as Rockstar San Diego in 2002, Oni 2 was cancelled in favor of other projects. ![]() ![]() After all that time, it was apparently not even close to completion. 10, 2002, that means that the game was in development for as long as two years. Since the development build is dated Dec. In 2016, the full story finally came out when an actual development build of the cancelled game was leaked, documented by PtoPOnline, and covered by Kotaku.Īt this time, interviews with former developers revealed that the game had started development at the beginning of 2001 or even late 2000, which might mean that its development overlapped with Oni's. In 2007, the rumor of a cancelled sequel was bolstered by a leak which asserted that Oni 2 had been under development by Angel Studios for the PS2. Shortly after Oni was released, it was rumored that Take-Two had put Oni 2 into production however, no sequel was ever officially announced. ![]()
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