![]() If you've built anything in its way, use Engineers to Reclaim the materials. Ensure that your units aren't blocking the Experimental Factory's exit, else your Fatboys may get stuck and be unable to leave. Shortly thereafter, Analog informs you of your Experimental Factory's completion. Although Coleman's air forces are swirling around nearby, they will not engage you yet. There are two Mass nodes-one to the north, and another just east of you-and you should send one Engineer to each one to build an Extractor. Now, you're free to expand the perimeter of your base. The opposing Fatboys may blow up your Heavy Point Defenses, but they will be destroyed before they can cause any real damage. Leave the regular fighters sitting by, as they won't be able to attack anything on the ground. Engage them with every single bomber you have. After your ACU completes three or four Heavy Point Defenses, construct a Radar Installation, a Research Facility, and a Land Factory.Īround this time, the Fatboys should be rolling right into your camp. ![]() Continue building air units, adding some fighter jets into the mix. Once some of your Engineers appear, have them assist the factories. Meanwhile, have Maddox create a few Heavy Point Defenses. Use one of the factories to start building Engineers, and queue up a bevy of bombers with the other. Things are quickly turning ugly, but you needn't rush, since the Fatboys aren't very fast. ![]()
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