A single playthrough only lasts about two or three hours at the most, and the player will see most of what the game has to offer in that time. If you're expecting to become the honking scourge of an entire town, you should rein in your hopes the game involves just a handful of relatively linear areas. Untitled Goose Game may be full of gleeful antics, but the biggest disappointment is that it doesn't last for very long. A jaunty piano tune rises and falls in intensity along with the goose's actions, which is the perfect accompaniment to get an extra chuckle out of you as you chase someone down or run away with their property. Outstanding sound design also plays a big part, especially the game's adaptive music. It's always fun to see what the next area looks like and find out how the minimalist art style captures another bit of quiet village life (until the goose shows up). The game's aesthetic reflects the kind of humor and charm of a Katamari game, with its cartoonish effects and its vibrant, bold graphics. The other major element of Untitled Goose Game's appeal is in its presentation. Making a gardener hammer his thumb (by sneaking up behind him and honking) or stealing a boy's glasses (by pecking apart his shoelaces and making him fall) are just a couple examples of how the game hybridizes puzzle-solving with slapstick comedy to great effect. Here's where the Hitman comparison comes in: each smartly-designed area has a "target" (or "targets") that you're meant to harass by solving equally clever and varied stealth puzzles. Aside from the obvious comic effects that these avian talents have, they're a delightful way of manipulating the AI to fulfill the game's objectives. This might sound like an extremely limited toolkit, but using these tools creatively is the central conceit of Untitled Goose Game. The goose has four basic abilities: running, flapping, honking, and grabbing stuff with its beak. Related: The Sojourn Review - A Puzzling Situation Once the goose has adequately ruined a person or group's morning, the next area of the village opens up and the goose goes on to cause even more mishaps. This dratted goose waddles through the village, encountering ever more people going about their daily routines and discovering new ways to bamboozle them. When I say "horrible goose," I mean that this goose's reason for being is to torment the villagers by tricking them, scaring them, stealing their stuff, making them hurt themselves, and more. The setup is simple, but rife with possibilities: you play as a horrible goose in a small, picturesque village full of quaint, peaceful people. Untitled Goose Game was developed by Melbourne-based indie team House House and published by Panic, with government assistance from the Australian state of Victoria.
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